realtekken ! the people from god´s entertainment know how to cross the borders between reality and game. it really made me happy to see this manic performance, especially because the music-program this evening was kind of chippy. the performance took place in a backdoor-room of the stadtsaal and there were only limited tickets. while people were gathering inside you could feel the atmosphere of somethings going to happen and you already could smell perspiration and violence. it was mesmerising to feel the tuning of the common mood when the first fighters were beating each other. i am not fascinated in fights and even don’t play computer-games, but you couldn’t escape this ecstatic atmosphere. i was even playing in the final round. ok, i (we) lost, but it was a crazy feeling to move a real body by pushing buttons.
it works like this – there are 2 players with controllers & 2 real fighters connected through light-signals on the floor. the player pushes the controller and the fighter sees the light-signal and moves the corresponding limb. very interesting was that two players declared a strike and didn’t want to push the buttons. “ok, if we don’t play – u don’t have to fight” – a pretty ineffective effort of political correctness, because they were immediately mocked. but actually a wise statement ;-)
the rules were clear and everyone intended to play – even the fighters, so no one was forced. but the fighters definitely felt the pain of the hits caused by the players.
real pain !! not just subtracted points !!!
one difference to computer-games was also that the fighters were the real heroes and not the players, and of course they really deserved it !!
btw the new play by god’s entertainment “Radovan Karadzic: King of Comedy” premiered at dietheater yesterday!
http://gods-entertainment.org/de/archiv/radovan_karadzic_king_of_comedy/
10-12.5.07 / 15-17.5.07 / 24-26.5.07, je 20.30 Uhr
im dietheater, spiel:platz!, Lothringerstr. 20, 1030 Wien
and i found some more background on “fight club” from their website quite interesting:
“The main purpose of the performance is to illustrate the audience’s readiness to use violence. (…) The player is able to use the control pad to manipulate the fighters and therefore takes part in the game. They are not part of the fight, but are responsible for what is happening on stage. They have to judge whether their “puppet opponent” has taken enough beatings – or not. (…) To what extent does the player identify themselves (and the fighter) with the game – or how far do they let themselves get involved.”
more: http://gods-entertainment.org/en/archiv/fight_club/