Object B (by exonemo) presents a modified first-person 3-D shooting game with real objects connected to a virtual-reality setting. Robotic objects made of computer parts, electric tools, and a control terminal for players trigger automatic commands, according to which the game develops. By controlling the game characters with vibration and shocks from the power tools, the system enables a myth of connecting the global abstract theme to the sense of local materiality to be repeated between reality and fiction.
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