Didi hängt wieder! An Metallhaken, angebracht an seinem Rücken, schwebt der Aktionskünstler über der staunenden Menge, während seine Kollegen ein rauschendes Fest zelebrieren, das Publikum umschlichten und ihre Gesichter mit Strick- oder Stecknadeln zieren. Schockierend oder faszinierend waren und sind seine Performances immer wieder…
Chris Haring, Österreichischer Choreograph (liquid loft) spricht mit Didi Bruckmayr:
Interview: Chris Haring Kamera (performance): Andreas Haider Kamera (interview): Franziska Mayr-Keber Editing: Nora Skrabania
worm/detour zu Gast bei klangmanifeste, ein kleines feines Ausstellungs Event zu Klangkunst während der vorweihnachtlichen Adventzeit, im Echoraum Wien.
Drei Soundperformances präsentiert worm/detour an diesem Abend:
Bernhard Garnicing führt uns durch die klanglichen Welten des world wide web, das Künstlerduo Albert-Bernard lässt die Überreste einer Mauer zu den Klängen ihres Abrisses singen, und Peter Moosgaard sucht den persönlichen Kontakt zu seinem Arbeitsgerät…
24 hours docu of a performance. 70 workers dismantle and rebuild a wooden sculpture representing the time. every minute it had to be rebuild again. by mark formanek, datenstrudel @ exhibtion – transmediale.08 – conspire.
even though sonar is mostly known for the electronic music part we are arty eneugh to almost skip the music part and go straight on to the multimedia section. clearly for our coverage we will focus on that “mostly” secret part of the festival! the multimedia section was split into: sonarmatica, sonarama, sonarcinema, sonarextra and sonar a la carte.( wow what fantastic creativity of name creations) sonarmatica the multimedia exhibition features the topic magic. sonarama takes place in the casm (centro de arte santa monica) and shows high level multimedia live performances. sonarcinema: the name stands for itselfs and finally sonarextra presents external exhibitions.
now with the experience of all the different components of the festival, its quite clear that the day part is the much more sophisticated one. of course the nightly sessions have amazing names to offer, but the huge number of people and the humongous size of the stages (four) provokes nightmare-like impressions. you feel quite anonymous, lost and like a walking wallet. furthermore, to top the size of the halls they put an autodrom into the fetival area! no joke!
but suprisingly the day program is challenging, acts like khan of finland, planningtorock, fm3 featuring blixa bargeld (video) and even the buddha machine startled us. their unusual performances were presenting more than performing only music but going into various levels of performance art. in the following articels we will present some single artworks to give you an overview of what the festival had to present.
realtekken ! the people from god´s entertainment know how to cross the borders between reality and game. it really made me happy to see this manic performance, especially because the music-program this evening was kind of chippy. the performance took place in a backdoor-room of the stadtsaal and there were only limited tickets. while people were gathering inside you could feel the atmosphere of somethings going to happen and you already could smell perspiration and violence. it was mesmerising to feel the tuning of the common mood when the first fighters were beating each other. i am not fascinated in fights and even don’t play computer-games, but you couldn’t escape this ecstatic atmosphere. i was even playing in the final round. ok, i (we) lost, but it was a crazy feeling to move a real body by pushing buttons.
it works like this – there are 2 players with controllers & 2 real fighters connected through light-signals on the floor. the player pushes the controller and the fighter sees the light-signal and moves the corresponding limb. very interesting was that two players declared a strike and didn’t want to push the buttons. “ok, if we don’t play – u don’t have to fight” – a pretty ineffective effort of political correctness, because they were immediately mocked. but actually a wise statement ;-)
the rules were clear and everyone intended to play – even the fighters, so no one was forced. but the fighters definitely felt the pain of the hits caused by the players.
real pain !! not just subtracted points !!!
one difference to computer-games was also that the fighters were the real heroes and not the players, and of course they really deserved it !!
late but still there is a video showing the highlights of stelarcs presentation and lecture, due a lack of organisation the last 5 min are missing – to be completed…
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