Archive for the ‘exhibition’ Category

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24h Comic drawing session @ brick5

About twenty motivated comic painters met last friday at the brick5 in Vienna where they stayed 24hours together and produced as much as they could or wanted to…
the results will be shown as an exhibition at the Brick5.

24h Comics – exhibition
Opening: 8th July – 6pm
Exhibition opening hours: 9th July to the 13th July; 3pm to 6pm
Brick5: 15., Fünfhausgasse 5

A short video’s gonna be online soon!

And here it is!!! Have FUN!

24hcomics

Sonar08

To quote another artist exhibiting at Sonar, ‘I hate crowds, but I’ve never hated a crowd this big.’ SonarMatica (the multimedia exhibition inside Sonar Complex) turned out to be a nice place to escape from the relentless chaos and irreparable ear damage. Be warned, there is nothing in this blog about music and only very partial coverage of one multimedia exhibition. I managed to miss SonarCinema, Sonarama and Arte Digital A La Carta, having spent all my time in the dark vault where Sonarmatica took place nursing my piece.

boxed_ego

The theme at Sonarmatica this year is future-past cinema. Beautiful pieces of pre-cinematic technology are resurrected and displayed side by side with some very slick new media art. This really brings an interesting historical perspective to the exhibition. I think it’s a good idea to be humbled by the old timers now and then. For example, Alvaro Cassinelli’s ‘Boxed Ego’ which exploits stereoscopic lenses faces a large 18th century stereoscope. Two centuries can be traversed by a few steps. ‘Boxed Ego’ invites the audience to peer into a box to see a tiny three dimensional video of him/her self in the act of peeping. The video is deliberately delayed which creates an interesting awareness of time. The theme of self-voyeurism is unsurprisingly very popular with the festival goers.

beijing_accelerator

Marnix de Nijs’s “The Beijing Accelerator” is quite an experience. A joy stick is used to synchronize the movement of the chair with the movement of the city scape on screen. Giddy, disorienting and fun, it’s tempting to ignore what the artist intends and just spin as fast as possible while trying not to fall off.

Stage_fright

Stage Fright” uses the simple mechanism of a swing to make a simple narrative unfold. The participant must swing as high as possible in order to see what happens next. The project is developed at the Medialab-Prado during the Interativos workshop with a team of awesome collaborators. I especially want to thank Valeria Marraco, Sytse Wierenga and Emanuel Andel for creating the video.

One of my favorite pieces at SonarMatica is Julien Maire’s performance “DemiPas”. It features a converted projector that uses slides which are intricate little machines in themselves. The complicated mechanical movement of the ‘slides’ animate different scenes and push the story forward. It was whimsical and moving, I strongly recommend seeing it. It worked nicely with Takashi Kawashima’s shadow puppetry performance “Takashi’s Seasons” which mixes the traditional and the new.

Other cool pieces…

flipbook
FLIPBOOK! – Juan Carlos Ospina Gonzalez / Fabrica

famous
Andy Cameron, Oriol Ferrer Mesià, David McDougall, Joel Gethin Lewis, Hansi Raber – FABRICA – We Are The Time. We Are The Famous

levelhead
Julian Oliver – levelHead
Biophones
Paola Guimerans, Horacio González e Igor González – Biophionitos

zoetrope
A zoetrope!

Interactivos in NY and Mexico

interactivos_bannerWhile taking part at Interactivos workshop in Madrid, i realized that the call for collaborators at eyebeam in NY ends today, but the call for projects for Interactivos in Mexico is still open until 8th of June:

The workshop aims to use open hardware and software tools to create prototypes that explore the relations between machines and humour/laughter

Laughter is a psychological phenomenon that is a human characteristic. Frequently associated with fun, play and pleasure, it serves as a way of communicating moods that are not always positive or pleasurable. Laughter can be intelligent or stupid, liberating, forced, nervous, contagious or sinister. The incongruent and the unexpected provoke laughter; however, depending on the context, they can also cause terror. Laughter is also a social phenomenon. To be shared, a common cultural milieu is required. As a result, it can reinforce belonging to a group and also exclude “others”.

plus, very important:

Lodging will be provided at a hostel for the authors of the selected projects.

Travel expenses will also be covered for one person for each of the selected projects.

to.share.it

if you appreciate good things like italien food, good wine and you also have a big crash on media art, the share festival in torino (IT) is the place to be right know. the italiens know how to make things perfect for bon vivants like they created a own wine label with the same sujet than the festival. impressively genial!

share grafitti

the guest curator of the festival is no less than bruce sterling. you may not connect him with media art but more with cyperpunk – but if you know his novels its quite clear that he is having an elusive good feeling for art. i am especially thinking of the episode in “schismatrix” were lindsay (main character) got the first contact to the just arriving aliens and is accidental perceived as an artist as he caused an explosion:

“are you the artist?”
“yes,” lindsay said. he pointed at the screen. “notice the subtle shading effect where our recent blast darkend the sculpture.”
“we noticed the explosion,” the alien said. “an unusual artistic technique.”
“we are unusual,” lindsay said. “we are unique.”

(citation schismatrix)

Interview battle: Gordan Savicic vs. Emanuel Andel

Da uns der Schirm etliche neue Spielformen bietet und ich mir nicht sicher war ob es ok ist es an mich selbst per Interview auf einem Blog feature den ich mitbetreibe, haben wir abgesehen vom Schirm noch ein neues Format entwickelt: Das Interviewbattle – Gordan vs. Emanuel

Gordan erklärt im ersten Teil des Videos seine Projekt “Constraint City”, nit dem er infolge den 3. Preis den Transmediale Awards gewonnen hat. Emanuel Andel präsentiert seine Arbeit “Knife.Hand.Chop.Bot”.

videos of transmediale.08

a playlist of some videos i found on youtube..

STANDARD-TIME

24 hours docu of a performance. 70 workers dismantle and rebuild a wooden sculpture representing the time. every minute it had to be rebuild again. by mark formanek, datenstrudel @ exhibtion – transmediale.08 – conspire.

Upcoming: Transmediale 2008 // Share Prize 08

transe 08

The Transmediale Festival 2008 “Conspire” will open it’s doors next week. The Festival runs from 30th of Jan till 3rd Feb 2008. The Openng will take place im “Haus der Kulturen der Welt“on Tuesday evening. A detailed Programm is ready for download here.

We will have a look behind the curtains and provide you with Artist and Organizer interviews Videos as well as workshop documentation from the Club Transmediale, which already starts today. The program of CTM as well as Transmediale look really interesting, also the festival moved back to the HKW – we’re eagerly looking forward for this one!

By exploring subversive artistic methodologies and developing (counter-) conspiratorial strategies to uncover new forms of expression and digital discourse CONSPIRE… will attempt to enter the increasingly prevalent yet ambiguous worlds of network induced narratives, cryptic environments and speculative inquiry.

_

share08

Another upcoming Festival is the Share Festival in Turin, Italy. It run from 11th – 16th of March. The Guys from Share Festival will also organize events at the c-base during the Transmediale, check them out here.

Superbertram at the 24C3 in Berlin

Superbertram was officially invited to the 24C3, in his function as press reporter and publisher. It was a perfect surrounding to nerd around and get his UMTS running, nevertheless he got harsh critics because not respecting privacy and intimacy at the congress.

RPM – Revolutions per Minute

The cybernetic model visualizes existing interrelations of social processes and spatial dimensions. Two elastic layers made out of fabric are held vertically by threads and can be moved by computer-controlled motors. Movement within a certain radius around the object is tracked by sensors.
The position and distance of a person defines the algorithm of how the layers change their form. Between the layers a continuously changing landscape will appear; deformed, distorted (constrained) space, an organism starts breathing, a living-thing reacts on its environment; a pulsing body communicates.

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