… Repetitation. The swiss pavillon shows a hybrid between classical paintings and video art. On a huge wall, rotated app. 45 degrees towards the spectator, i see surrealistic paintings of faceless, naked women eating chickenwings, while overlayed by 3d renderings. I can definitely state the fact, that yves is a better painter than 3d modeller. But who cares
he wont tell me his name. all i found out was, that he is ‘homo technologicous’. walking giardini with some wireless equipment, cellular, gps, tablet pc and whatnot, he was a real eyecatcher. wished to meet him again, but we got this speech barrier since he only spoke italian. i WILL learn this language until biennale09. if the world still exists then..
Ruben ramos balsa, bowling two tables, two monitors. Stereo sound that somehow interacts with a tube that does bubbles into a glass of water. weired, melodic sound, from a piano that is used in a cageous style. This is the first stop of our journey through giardini: the spanish pavillon
Ruben ramos balsa. Spain
here you see the installation from a different perspective. thru a tube, air is being pumped into the glass where it bubbles. on the video screen on the right, a boy blows into the other end of the tube. blowing halt..
this is another installation of ruben balsa. one the one side a camera attached to a glass. the other is a beamer, where the cam sends its picture to. if you blow on the surface of the water, the picture on the beamer shows some nice patterns. ruben really seems to be quite into ehrm blowing..
sorrowful we had to accept that we could not make it to the makeart festival, but we could still do our web 2.0 job and asked some people on flickr to join the makeart07 flickr group. it looks like there were not too many photographers at the festival who uploaded their stuff to flickr – but the ones who did are great. please enjoy some great pictures from portier, thanks to manuel braun (www.decept.org) and flickr user yesyesnono for sharing their photos!
barcelona is famous for a lot of things, for the lovely beaches, palmtree avenues, interior design shops on every corner, parties, pakistanis selling beer and samosas on every plaza all night long, its modernistic and contemporary architecture, its fashion victims and their bad taste for glasses, all those fucking “guiris” and last but no t least the great number of festivals (i daresay each weekend one) one of them is the OFFF festival that features current movements in multimedia design. it takes place at the CCCB (curios all thes triple letter words for festivals and museums here). but it seems to be a quite barcelonian problem that for locals its hard to manage to buy tickets on time because of the maniac number of foreigners who want to connect with all the lovely advantages that this city has to offer. so it results that the tickets were sold out one whole month before the fesival actually took place. even our guest (erasmus paid holiday) university BAU didn’t manage to get tickets for their studens (us). so the only thing that we ended up being able to do is stroll around the festival chillout area, which was outside, and find out when and how the people got their tickets and if there were any freebies. how you might have figured out already this article not really treats the art that took place at the festival, no, its about the art of getting a ticket. so find out for yourself how the people did it:
actually it was quite interesting to talk to all those people visiting the festival because we found out a few interesting things: first of all few people paid the tickets themselves. lesser people really are from barcelona [!?$], you better get up earlier to buy your tickets (or get your fabulous press acreditation), this is the best way to get in touch with the creative lot, and the feeling in this city is like a “piefkesaga” in disneyland with people who talk catalan instead of tyrolean. in the end we felt like outcasts because we were the only ones without those shiny glowing neon unreachable bracelets.
we didnt catch OFFF here in barcelona but we just might make it half way round the globe to OFFF in mexico…
if you like to know more about offf, read some résumés: *h2omagazine (spanisch) *ntmy (english)
realtekken ! the people from god´s entertainment know how to cross the borders between reality and game. it really made me happy to see this manic performance, especially because the music-program this evening was kind of chippy. the performance took place in a backdoor-room of the stadtsaal and there were only limited tickets. while people were gathering inside you could feel the atmosphere of somethings going to happen and you already could smell perspiration and violence. it was mesmerising to feel the tuning of the common mood when the first fighters were beating each other. i am not fascinated in fights and even don’t play computer-games, but you couldn’t escape this ecstatic atmosphere. i was even playing in the final round. ok, i (we) lost, but it was a crazy feeling to move a real body by pushing buttons.
it works like this – there are 2 players with controllers & 2 real fighters connected through light-signals on the floor. the player pushes the controller and the fighter sees the light-signal and moves the corresponding limb. very interesting was that two players declared a strike and didn’t want to push the buttons. “ok, if we don’t play – u don’t have to fight” – a pretty ineffective effort of political correctness, because they were immediately mocked. but actually a wise statement ;-)
the rules were clear and everyone intended to play – even the fighters, so no one was forced. but the fighters definitely felt the pain of the hits caused by the players.
real pain !! not just subtracted points !!!
one difference to computer-games was also that the fighters were the real heroes and not the players, and of course they really deserved it !!
Krems, known as a kind of conservative city in lower austria is the mainspot of the annual contemporary music & art festival “donaufestival“. Tomas Zierhofer-Kin and his team are bringing international high quality program to krems. read his statement. Apart from international contemporary musicprogram, which is the mainpart of the festival, it shows new pulsing mediaart and performances. This years theme was “unprotected games” and a not to be missed work in this context is of course the painstation
another immersive installation in the lounge was “pause” from
u lay down in a hammok, get earplugs, get connected with contactspeakers, close your eyes & disconnect normal perception. relax & go deeply inside. its like lying in a samadhi-tank. you can hear your heart beat … poch poch ! but is it really your heart beating ? … your bones making sounds – or just your mind experiencing inner visions ? noise & resonance…in your bones and in your body !
the sound u experience is a composed piece of 18 min.
also they found H.A.P.P.Y – the infomonster in the danube. a huge fluffy something is sitting in the lounge, next to a terminal, where u could ask this monster – and it had an answer for any question.
a new breathtaking, freaky work at las palmas is the knife.hand.chop.bot by 5VOLTCORE
5VOLTCORE… the guys with the nasty robots… their work shockbot “corejulio” won at transmediale05 and since that travels all the relevant media art festivals and exhibitions. The knife.hand.chop.bot is their new work, first time presented at DEAF07.
Do you have the guts to put your hand inside a robot, who does the knife hand game ? interact and die ? or just cry ?
adrenaline guaranteed !
description by 5voltcore :
5VOLTCORE is about to build a self-fulfilling cybernetic system, that plays with the senses and perceptions of the User and the sensors and the processes of the Machine.
The Robot is equipped with a knife that the Machine uses to s(t)imulate the test of courage – a kind of game known as “Mumblety-Peg”. The User puts his/her hand into the Machine and starts the knife game at the push of a button. The knife starts to hit the space between the fingers, first slowly then continually getting faster. The Machine knows where to chop by receiving signals of a sensor that guides the knife to the place between the fingers.
Electric contacts are mounted on the support block of the Machine, where the hand is situated. These contacts are activated as soon as the first “nervous sweat” appears that turns the skin into a conductor. Subsequently the computer becomes disturbed by the electric current that is now transmitted via the skin.
This has two effects: on the one hand, sounds are generated by the closure of the contacts (circuit bending) that can either be interpreted as warning or act as an additional source of stress. On the other hand, they can have an effect on the position of the knife which is controlled by the computer and thereby hurt the potential perpetrator of the disturbance.
Essential to the set-up is the the feedback loop i.e. the circularity between computer, robot and User. It instantiates the notion of a self-fulfilling prophecy: The human is right by assuming that the Machine can fail. The Machine can fail because the human assumes.
This puts the courage or mettle of the User to the test. In case the User can’t keep their trust in the Machine and start to sweat, this “embodied rationality” causes fear and sweat that pertubates the function of Machine.
The work is about the a fascinating paradox that results from this close relationship between humans and artifacts. A fascination that tries to run a risk and avoid it at the same time. Therefore we like games that, by playing them, put their rules to the test.
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