Tag Archive for ‘Nova-Jiang’



Glow is a dusk to dawn performance and media art festival which took place for the first time on July 19th 2008 in Los Angeles. It is envisioned as a museum without walls, a way of bringing contemporary art to the public. “Media art meets the masses”, that sort of thing. The public in question for this particular event consisted of 200,000 people passing through a stretch of beach and an old historic pier all in a single night. The massive scale of the event probably left many of its commissioned artists wondering how they could ever go back to the narrow confines of the gallery again.


My favorite installation is by New York based Taiwanese American Artist Shih Chieh Huang whose recent exhibitions have taken him to the Venice Biennale, the New Museum of Contemporary Art in Manhattan and the Shanghai MOCA to name only a few. His process-orientated work transforms mass produced objects and everyday detritus into kinetic sculptures which seem infused with life.


Before receiving the commission from Glow, he happened to be doing a two-month residency at the Smithsonian in Washington which allowed him to study the Smithsonian’s collection of iridescent marine life forms. For Glow, he filled the walk way under the historic Santa Monica pier with slow-moving sculptures of marine creatures intricately constructed from zip-ties, power adapters, plastic bags, wires and plastic tubes… To me his work is always very much about material. There is a lot of aesthetic discipline in the way he juxtaposes one piece of recycled waste and the next.


I missed most of the works displayed that night, but I especially regret not seeing Usman Haque’s ‘Primal Source’ up close. A giant water screen is conjured up on the sand. The sound created by the nearby audience constantly changes the light patterns projected onto the water screen. At some point during the night there were thousands of people surrounding this piece. If Glow is all about public spectacles, then this was certainly the showpiece. Usman Haque has a background in architecture and has been responsible for a number of impressive large-scale interactive installations recently. Check out his website for more.


You can just make out Usman Haque’s upside down waterfall on one side of this picture, the bright spot on the other side is my piece Moon Theater created in collaboration with Michael Kontopoulos and based on code by Andres Colubri. Moon Theater is designed to address issues of scale and social performance in a public setting. In the context of Glow, it is realized as an opportunity for communication and expression between members of a large crowd.


The piece successfully sustained a community around itself throughout the night, transforming strangers into collaborative performers.


Shadow puppets are mapped onto the movement of people’s hands and projected onto our artificial moon using code written in Processing.

Moon Theater from Nova Jiang on Vimeo.

Interactivos, Day1

Today, all the selected projects were presented by their creator, we now have to choose one or more projects to collaborate with. Here is a short summery of all the projects:

Esther Polak: Sand Spiral Machine

The idea is to build a robot that uses solar power in order to move that is nonstop drawing a line of sand. When it has collected enough power it will move: When the sun rises, the distances the robot can make will rise because the amount of light that hits the solar panel increases. The line of sand will visualize this process.

Collaborators should know:

    – electro-mechanical: motors, condensers, etc.
    - solar power
    - programming skills for arduino
    - sand flow research
    - conceptual and visual impact reflection
    - local research: find nice spots to test
    - photography and video documentation
    - writing and text correction for the blog


Paola Guimerans, Horacio González, Igor González: Biophionitos

In the nineteens century a lot of techniques came up in order to generate moving images like zoetrope (-> wikipedia)
A processing application will include polygons. this polygons are used to create images of pets, which can then be printed out to create your own animation generator at home – the idea is to make it easy to build, in order to animate people to build it at home.

    – processing
    - electronics
    - mechanical knowledge


Jordi Puig: MASK
(My Alter Self Consciousness)
The idea is to have a magic mirror that paints masks and animations in your face, so you’re not looking at a screen but at image of yourself. in order to do this we will use a spy mirror and project behind that to mix the mirrored image and the projection. we will use camera tracking to determine the position of the face/ projection. So the most work will be in face recognition and tracking on one side, on the other side to design and implement the animation.

Nova Jiang: Stage Fright
Nova will build an interfaced swing that will trigger video movement in order to use the swing to navigate through a narrative story or to amplify the experience of a swing.

    Week 1:
    build the swing
    interface the swing
    Week 2:
    creating footage


Philippe Chatelain: 360º score

Phillipes wants to create a device that can scan drawings and then generate sound out of them.
According to the nature of the graphics and the location of the user within the exhibition space the nature of the sounds may vary.


Walter Langelaar: Daedalus_ex_Machina [DexM]

The main point of Walter’s idea is to bring life video into a virtual representation of a space.
This he will realie in the quake engine which he found a code to implement life video for.

In order to realize this within the quake engine he wants to use and improve (resolution) an open source code he discovered recently and than rebuild the space of the medialab-prado and use the live video signal as a shader.

Karolina Sobecka: Immodesty


Karolina will use cheap “one-way” cameras and hack them that each camera is wired to an arduino to press the shutter release automatet and simutaniously and that it’s actually possible to download pictures from these cameras. The goal is to creat a cheap virtual camera and then build an installation with this.


    – camera hacking
    - fabrication: design and production of the camera rig.
    - building electronic circuits with micro controllers
    - ideas for how to use tis kind of system
    - video post production


Eloi Maduell: augment(0)scope

the basic idea is to create an interface to show augmented reality.
[i'm sorry - he was so fast that i couldn't follow the whole thing s i just copy/paste]

“The idea is to make something similar to the old “optical boxes” developed on the 18th century. “Optical boxes” were wooden boxes where you could see, through a lens, engraves and daguerreotypes that allowed you to “travel” to remote places. This project plans to create an “optical box” using artificial vision technology and augmented reality techniques, thus overlapping “video” realities and “digital” fictions. The box will be hanging on the ceiling over user’s head, so she can freely rotate it on the space.”


Anaísa Franco: Expanded Eye

Anisa brought a huge acrylic sphere that she wants to use to project the eyes of the observer on
at each blink of the eye one more eye will be projected.

first five days: create the installation
next ten days: develope the information

collaborators: openFW, vvvv

:[i'm sorry for your laptop, btw]:

Martín Nadal: Bloop

As far as i understood he will use an online interface to distribute frames of one second of video to different people around the world and ask them to redraw the frames and then send them back.

collaborates: who can think about an interesting interface? web programming interface would be handy…


all project descriptions can be found here.
[sorry, i forgot to make a photo of the last presentation..]

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