chat by aram bartholl is a mobile messaging system – people with portable keyboards – followed by moving speech bubbles – projecting the messages above their heads. you might know aram bartholl from his other works like TV-Filter and Random Screen
a playlist of some videos i found on youtube..
24 hours docu of a performance. 70 workers dismantle and rebuild a wooden sculpture representing the time. every minute it had to be rebuild again. by mark formanek, datenstrudel @ exhibtion – transmediale.08 – conspire.
the special player performance is a project from 02L and was a external event of Transmediale – took place in berlins spacestation c-base. it was a special performance, but also functioned as an interactive installation where people were invited to freak the dancefloor…
people with wooden guns screaming and attacking presidential house… other people in front of the bundestag running around with gameconsoles waiting for instructions… red alert ? don´t worry, just follow the instructions…. but who is moving us ? who gives the instructions ? and where is all this noise coming from ? forest in the center of berlin ? ok, we follow …
video from the radio gun revolt (part of moving forest) :
due to some codec problems i couldn´t edit my material from the DS revolt part… but gordo made a a wrapped up audio mix and pictures of the event
and i found describing words from gordo on youtube (thx 2 xavier)…
The cybernetic model visualizes existing interrelations of social processes and spatial dimensions. Two elastic layers made out of fabric are held vertically by threads and can be moved by computer-controlled motors. Movement within a certain radius around the object is tracked by sensors.
The position and distance of a person defines the algorithm of how the layers change their form. Between the layers a continuously changing landscape will appear; deformed, distorted (constrained) space, an organism starts breathing, a living-thing reacts on its environment; a pulsing body communicates.
Nicolaj Kirisits und GordanSavicic erklärten in ihrem leider nicht sehr stark besuchten, nichts desto trotz aber sehr unterhalteneden und lehrreichen Workshop den praktischen Einsatz von Piezomikrophonen bei Performances – aber seht selbst:
The sonance.artistic.project launched the re.sonance07 festival with the presentation of the (mighty) festival catalogue including a DVD last friday in Vienna. The catalogue gives a pretty detailed overview of the actual digital culture scene in and around vienna.
It#s not easy to make your way trough the programme but it’s definitively worth a try. Especially the fact that a lot of exhibition and presentation venues are temporary art residences free of charge – very interesting story! it looks like it’s actually possible to get a temporary (unused) place to work on art projects. I’ll keep my eyes and ears open and try to get some more detailed information’s on this issue – a good time and place to find out more about this would be the vernisage of Franz Xavers exhibition “Biosphären” on Thursday 28th of November in the Lerchenfelderstrasse 65 – this place is used as a “Präkarium” since 2003, looks like a good place to start..
not only from an aesthetic point of view “the 192 loudspeaker experience” is a installation you have to see ! the immersive soundexperience u face is unique and highly impressive and takes you out on a journey through soundscapes which not just surround you > they even intrude you ! ok, it looks like a huge battle of material (192 loudspeakers, 12 sub-woofers, 24 x 8channel amplifiers, 192 D/A converters, 2 x Quad G5, 1 Macbook), but after experiencing one of the three pieces you know that it´s worth it.
It has been developed by The Game of Life , Wouter Snoei and Jan Trützschler von Falkenstein, together with Raviv Ganchrow who did the hardware-development. Based on SuperCollider it works with wave field synthesis and has a specially developed graphical interface for positioning of the sound.
but better listen to jan trützschler and at least “see” the installation (because there is no way to transport the soundexperience) >>>
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